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Vol. 7 No. 24 (2024): October-December 2024
Published:
2024-12-23
Full Issue
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Articles
Creative and Innovative Thinking : Essential Competencies for Teachers in the Digital Age.
Rungnapa Preechachot, Tussatrin Wannagatesiri, Ornusa Punyaburana
7-21
PDF
Research Article
The Effect of Development for Information Services System for Wittayapatana Library, Faculty of Education, Mahasarakham University
Chamaiporn Srihawech
22-37
PDF
Development of Learning App on Basics of Computers and Information Technology to Promote Learning Achievement of Higher Education Graduates
Thatchaphon Soraphum
38-49
PDF
The Development of a Model of HyFlex Learning to Promote Academic Achievement and 21st Century Skills of Information Technology Students
Chatri Munchat
50-66
PDF
The Learning Management Using Communicative Language Teaching (CLT) with Role-Play Technique Towards Skills in English Listening and Speaking of Grade 1 Students
Piyatida Prangsuwan, Juraisiri Choorak
67-80
PDF
The Study of the Competency in Information Technology Competence Guidelines and Communication Competence of Administrators under the Secondary Educational Service Area Office Nakhon Phanom
Marisa Sutthithum, Suphirun J antarak, Nawaphorn Wannathong
81-103
PDF
Development of Agricultural Service Reservation System for Farmers
Panya Kotoom, Thassanee Rodmunkong, Nattee Pinthong
93-104
PDF
A Study on Self-Directed Learning Readiness Which Affects Computational Thinking in Studying Computer Subject of Senior Highschool Students
Withoon Sonthipak, Sirirat Janyarat, Wudhijaya Philuek
105-119
PDF
Enhancing Learning Achievement of Structure and Growth of Flowering Plants Using Cooperative Learning with TGT Technique with Educational Games on the Wordwall Website in Biology for Matthayom 5 Students
Chanaradee Srirueang, Umporn Wutchana
120-129
PDF
Game-based Learning Integrated with Gamification to Enhance Achievement Motivation and Improve Learning Achievement in Science for Grade 8 Students
Pornpawit Tabchum, Umporn Wutchana
130-142
PDF
The Development of Inquiry-Based Learning Using Educational Board Game to Enhance Problem-Solving Skills for Grade 6 Student in Highland and Remote Areas
Chatchawit Rattanadecha, Thanyaluk jinakheiw
143-151
PDF
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