Active Learning for Sustainable Development Goals through Movie-Based Learning
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Abstract
Movie-based learning is one of the active learning methods that can engage students more effectively than traditional lecture-based instruction. It also helps them practice various skills, such as thinking, reading, writing, and analysis, through classroom discussions. Movie-based learning helps students gain knowledge, fosters participation, and allows them to have emotional experiences and a deeper understanding of life through watching films. This method can be applied to students in all fields of study, whether in the sciences or social sciences. In this article provides three examples of movies used for teaching Sustainable Development Goals (SDGs): The Platform (2019), Parasite (2019), and Seaspiracy (2021). These examples show how lecturers can facilitate discussions with students to encourage them to think, solve problems, build knowledge, and review what they have learned to apply the concepts of the SDGs on their own.
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