Small-Scale Entrepreneur into the Cups of STEAM-BCG, Enlarge the Learners’ Science-Engineering Practices
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Abstract
STEAM–BCG lessons as a mechanism for cultivating learner’s entrepreneurial competencies with gathering of the contextual of cultural festivals into lesson development would enhance their STEM practices wherein meet of customer-oriented perspectives and goals of community development through inquiry-based small-scale entrepreneurial STEAM-BCG lessons. This article advances instructional strategies design for STEAM–BCG lessons with context of festivals include Valentine’s Day, Halloween, Loy Krathong, and Christmas into setting STEAM–BCG challenges. A blueprint for STEAM-BCG lesson design was employed and visualized example STEAM-BCG lessons in three sequential phases. Phase 1, the centered construction of STEM–BCG problems with entrepreneurial thinking, STEM solutions, focused BCG aspects, and science and engineering practices. Phase 2, the setting of competency-based learning objectives with specific indicators of learning outcomes through multi-actions of each discipline or economic aspect. Phase 3, the tracking of learner’s progression during STEAM-BCG lessons which focuses on the learner’s enactment of practices, mobilization of knowledge, and their epistemic ideas while overcomes the STEAM-BCG challenges.
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