Expectations of Real Estate Investments in the Virtual Properties

Main Article Content

Komkrit Plidroke
Singh Intrachooto

Abstract

     This article aims to study, analyze and explain the types of expectations affecting the investment decisions in digital real estates. Interviews were conducted with 16 investors who owned virtual assets in the form of Virtual Land in the Sandbox platform, one of the largest virtual real estate platforms in the world today. The interview was structured in accordance to Maslow’s Hierarchy of Needs. The interview was transcribed, then analyzed using content analysis to identify the factors and their relationships which influenced expectations leading to their investment decision in virtual properties.


      The analysis results show that the expectations influence the investors' decision to invest can be categorized into 3 types 1) perceived benefits, utility and privileges from owning digital properties, as well as the appeal and uniqueness of the graphics. 2) being a part of social club which could gain supplemental income including increased value in digital property investments, as well as the possession of limited assets highly desired by others. 3) confident in the platform that it will continue growing in terms of number of investment and investment volumes. Perception that the longer the holding periods, the larger gain in new income it will be and beyond that investors foresee potentials to be able to integrate digital assets in everyday life. These 3 categories are prime factors influencing the investors' decision in virtual Real Estate.

Downloads

Download data is not yet available.

Article Details

How to Cite
Plidroke, K., & Intrachooto, S. (2024). Expectations of Real Estate Investments in the Virtual Properties. Journal of Architecture, Design and Construction, 6(1), 39–50. retrieved from https://so02.tci-thaijo.org/index.php/Jadc/article/view/263699
Section
Research Articles

References

Barrera, K. G., & Shah, D. (2023). Marketing in the Metaverse: Conceptual understanding, framework, and research agenda. Journal of Business Research, 155(A), https://doi.org/10.1016/j.jbusres.2022.113420

Bartol, K. M., Martin, D. C., Tein, M., & Martin, G. (2003). Management – A Pacific Rim Focus. McGraw Hill.

Chen, B., Song C., Lin, B., Xu, X., Tang, R., Lin, Y., Yao, Y., Timoney, J., & Bi, T. (2022). A Cross-platform Metaverse Data. 2022 IEEE International Conference on Metrology for Extended Reality, 145-150. https://doi.org/10.1109/MetroXRAINE54828.2022.9967588

Cheng, R., Wu. N., Chen. S., & Han, B. (2022). Reality Check of Metaverse: A First Look at Commercial Social Virtual Reality Platforms. 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 141-148. https://doi.org/10.1109/VRW55335.2022.00040

Daouk-Oyry, L. (2023). Vroom’s Expectancy Theory. SAGEDavis, A., Murphy, J. D., Owens, D., Khazanchi, D., & Zigurs, I. (2009). Avatars, People, and Virtual Worlds: Foundations for Research in Metaverses. Journal of the Association for Information Systems, 10(2), 90-117. http://dx.doi.org/10.17705/1jais.00183

Felijo, G. G. (2023). Cities and Territorial Brand in The Metaverse: The Metaverse SEOUL Case. Sustainability, 15(13), https://doi.org/10.3390/su151310116

Gentile, C., Spiller, N., & Noci, G. (2007). How to Sustain the Customer Experience: An Overview of Experience Components that Co-create Value with the Customer. European Management Journal, 25(5), 395-410. https://doi.org/10.1016/j.emj.2007.08.005

Guven, I., & Ercan, T. (2022). Factors Determining the Value of Property: Comparison of Real World and Metaverse. 7th International Project and Construction Management Conference (IPCMC2022), 565-573. https://bit.ly/3RoO5Np

Schumacher, P. (2022). The metaverse as opportunity for architecture and society: design drivers, core competencies. Architectural Intelligence, 1(1), 11-30. https://doi.org/10.1007/s44223-022-00010-z

Serpil, H. (2022). The Metaverse or Meta-Awareness?. Journal of Metaverse, 3(1), 1-8. https://doi.org/10.57019/jmv.1093347

Solomon, M., White, K., & Dahl, D. W. (2017). Consumer Behaviour: Buying, Having, Being Seventh Canadian Edition. Pearson.

ออนไลน์

Blockchain research lab. (2022, November 22). An analysis of LAND in The Sandbox: Q4 2022. http://bit.ly/3ZKRFDc

EY Center. (2023, March 2). How boards can prepare for a future in the metaverse. https://bit.ly/44SVAQ2

Fudge, S. (2022, September 14). Maslow’s Hierarchy of Needs and Toronto Real Estate for Sellers. Urbaneer. https://bit.ly/3T62Nbb

Gartner. (2022, February 7). People Will Spend At Least One Hour Per Day in the Metaverse by 2026. http://bit.ly/3ZO9yRA

JP Morgan. (2022, March 8). Opportunities in the metaverse. https://bit.ly/3Z0he1X

Mcleod, S. (2023, July 26). Maslow’s Hierarchy Of Needs Theory. Simply Psychology. https://simplypsychology. org/maslow.html

Muchai, F. (2022, September 23) The fall of Metaverse and Virtual lands. Will it ever rise back?. Cryptopolitan. https://bit.ly/48izx8h

Republic realm. (2022, January 17). 2021 Metaverse Real Estate Report. https://everyrealm.com/projects#settle-in

Williamson, D. A. (2020, June 22). Uptick in US Adults' Social Media Usage Will Likely Normalize Post-Pandemic. Insider Intelligence. https://bit.ly/3q8neXW