อนาคตของการออกแบบทางสถาปัตยกรรม การผสมผสานระหว่างมนุษย์และเทคโนโลยีในสื่อภาพเคลื่อนไหว
Main Article Content
บทคัดย่อ
This paper examines the evolution of the concept of the "future" from the 1920s to the 2020s. Science fiction moving picture media is an apparatus that connects the imaginative and physical worlds. The visionary work demonstrates how the world changes over time through architectural languages, human behaviour, and technological innovation. This thesis investigates technological science-fiction moving image media (film, television series, and documentaries) and associated architectural designs. It also aims to define and pattern the future, focusing on technological advancement and people's expectations for the future across time. The study demonstrates the relationship between moving-picture media (Sci-Fi genre), associated architectural designs, historical event influences, and technological progress. The main points to focus on are the evolution of habitation, transportation, communication, identification, automation, and consumption.
Downloads
Article Details
บทความที่ได้รับการตีพิมพ์เป็นลิขสิทธิ์ของวารสารสถาปัตยกรรม การออกแบบและการก่อสร้าง คณะสถาปัตยกรรมศาสตร์ ผังเมืองและนฤมิตศิลป์ มหาวิทยาลัยมหาสารคาม
References
Benson, P. (2020). Space Age furniture in Sci-Fi films. Film and Furniture. Retrieved June 10, 2021 from https://filmandfurniture.com/2020/06/space-age-furniture-in-sci-fi-films/
Boake, T. M. Architecture And Film: Experiential Realities And Dystopic Futures. https://www.academia.edu/3437846/Architecture_And_Film_Experiential_Realities_And_Dystopic_Futures (University of Waterloo)
Butler, D. (1930). Just Imagine B. G. DeSylva;
Cavendish, L. (2020). Welcome to the future: 11 ideas that went from science fiction to reality. Space.com. Retrieved June 10, 2021 from https://www.space.com/science-fiction-turned-reality.html
Colton, D. (2013). 'Things to Come' could still come to pass. USA TODAY. Retrieved June 5, 2021 from https://www.usatoday.com/story/life/2013/06/17/criterion-things-to-come-blu-ray/2431231/
Danks, A. (2017). Before On the Beach: Melbourne on Film in the 1950s. Retrieved June 10, 2021 from https://www.sensesofcinema.com/2017/screening-melbourne/melbourne-on-film-1950s/
Dassin, J. (1948). The Naked City
DeGraff, A. (2017). Metropolis. In Cinemaps: An Atlas of 35 Great Movies. Quirk Books.
Edelson, Z. 8 Lessons in Modern Architecture Through the Movies - Architizer. https://architizer.com/blog/inspiration/collections/history-of-modern-architecture-through-movies/
Editors, H. c. (2009, December 21, 2020). First commercial movie screened. A&E Television Networks. Retrieved June 10, 2021 from https://www.history.com/this-day-in-history/first-commercial-movie-screened
Editors, H. c. (2017). Weimar Republic. https://www.history.com/topics/germany/weimar-republic
Hadid, Z. (2016). The Opus Tower. Dubai.
History of Virtual Reality. The Franklin Institute. Retrieved June 10, 2021 from https://www.fi.edu/virtual-reality/history-of-virtual-reality
Howells, J. M., & Hood, R. (1922). Chicago Tribune Headquater [Architecture]. 435 N. Michigan Ave. Chicago, Illinois, USA.
Islam M Abouhela, Khaled Mohamed Dewidar, & El-Gohary, A. F. (2007). Significance of Future Architecture in Science Fiction Films.
Jackson, J., & Staff, P. M. (2021). The 50 Best Dystopian Movies of All Time. Paste Magazine. Retrieved June 10, 2021 from https://www.pastemagazine.com/movies/dystopian-movies/best-dystopian-movies-of-all-time-1/
Johnson, J. (2019). Discover Art Deco design: everything you need to know about the iconic movement. 99designs. Retrieved May 30, 2021 from https://99designs.com/blog/design-history-movements/art-deco-design/
Kazan, E. (1954). On the Waterfront
Kotecki, P. (2019). Here Are 15 Wild Sci-Fi Predictions About Future Technology That Actually Came True. Science Alert. Retrieved June 10, 2021 from https://www.sciencealert.com/these-15-wild-sci-fi-predictions-about-future-tech-actually-came-true
Kubrick, S. (1968). 2001: A Space Odyssey
Lang, F. (1927). Metropolis E. Pommer;
Lang, F. (1929). Woman in the Moon [Frau im Mond]
Lautner, J. (1949). Carling House. 7144 Hockey Trail, Los Angeles, CA 90068.
Leonard, B. (1992). The Lawnmower Man
Lisberger, S. (1982). TRON
Lucas, G. (1971). THX-1138
Lucas, G. (1977). Star Wars
Mackendrick, A. (1957). Sweet Smell of Success
Media, Technology, and Communication. (2012). In A Primer on Communication Studies. https://2012books.lardbucket.org/books/a-primer-on-communication-studies/s15-media-technology-and-communica.html
Menzies, W. C. (1936). Things to Come A. Korda;
Neumann, D. (1999). Film Architecture: From Metropolis to Blade Runner. Prestel.
Orlowski, J. (2020). The Social Dilemma
Oshii, M. (1995). Ghost in the Shell
Otomo, K. (1988). Akira [アキラ]
Plim, A., Huddleston, T., Andrew, G., Bray, C., Calhoun, D., Clarke, C., Wit, A. D. d., Frankel, E., Johnston, T., Kheraj, A., Rothkopf, J., Semlyen, P. d., Smith, A., & Uhlich, K. (2021). The 100 best sci-fi movies. Timeout. Retrieved June 10, 2021 from https://www.timeout.com/london/film/the-100-best-sci-fi-movies
Pollock, D. (1999). Skywalking: The Life And Films Of George Lucas. Da Capo Press; Updated ed. edition (May 31, 1999).
Protazanov, J. (1924). Aelita: Queen of Mars Mezhrabprom-Rus; Walker Art Center.
Rowlings, E. (2018). ‘A Walking City’ — Archigram and Ron Herron. Emily Rowlings. Retrieved June 8, 2021 from https://medium.com/@emilyrowlings/a-walking-city-archigram-and-ron-herron-7dbf2c8fae99
Rusnak, J. (1999). The Thirteenth Floor
Ruttmann, W. (1927). Berlin - Die Sinfonie der Großstadt [Berlin: Symphony of a Great City]
Saavedra, J. (2020). How 2001: A Space Odyssey May Have Predicted a Surprising Aspect of Space Travel. Den of Geek. Retrieved June 10, 2021 from https://www.denofgeek.com/movies/2001-a-space-odyssey-prediction-space-travel/
Scott, R. (1982). Blade Runner
Shaw, L. (2017). How Chicago’s Tribune Tower Competition Changed Architecture Forever. ArchDaily. Retrieved May 30, 2021 from https://www.archdaily.com/880899/how-chicagos-tribune-tower-competition-changed-architecture-forever
Silverstein, B. A. (2004). 1920s: A Decade of Change. https://www.ncpedia.org/history/20th-Century/1920s (the Tar Heel Junior Historian) (N.C. Museum of History)
Sontag, S. (1965). The Imagination of Disaster. Commentary Magazine. Retrieved June 15, 2021 from https://www.commentarymagazine.com/articles/susan-sontag/the-imagination-of-disaster/
Spielberg, S. (1977). Close Encounters of the Third Kind
Spielberg, S. (2002). Minority Report
Vidor, K. (1949). The Fountainhead
Wachowskis, T. (1999). The Matrix
Wallace, K. (2020). Cyberspace Is One Of Cyberpunk 2077’s Greatest Mysteries. GAMEiNFORMER. Retrieved June 10, 2021 from https://www.gameinformer.com/2020/07/07/cyberspace-is-one-of-cyberpunk-2077s-greatest-mysteries
Wallace, L. (2009). Best Sci-Fi Flicks of the '60s, '70s, According to You. WIRED. Retrieved June 10, 2021 from https://www.wired.com/2009/11/gallery-reader-sci-fi-2/