Design and Development of Educational Board Games Based on the Flow Theory to Enhance Mathematical Literacy on Addition and Subtraction for Grade 2 Students
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Abstract
This research aimed to 1) analyze and explore the perspectives of stakeholders, 2) design and develop a prototype educational board game, and 3) evaluate and reflect on the use of the prototype educational board game based on the Flow theory to
enhance mathematical literacy in addition and subtraction for Grade 2 students.
The target group included school directors, teachers, parents, Grade 2 students, and board game designers. Research instruments comprised semi-structured interviews, Journeymap, POV Statement , design principles documentation, a mathematical literacy test on addition and subtraction, and an appropriateness assessment form. Qualitative data were analyzed using content analysis, while quantitative data were analyzed using the Wilcoxon Signed-Rank Test and Friedman Test.
The research findings revealed that:
1) school directors, teachers, students, and parents desired a board game that enhances confidence and enjoyment, aligns with students’ abilities, reduces anxiety, and increases engagement
2) the design principles included goals, rationale, intervention design focusing on content and process aspects, and educational board game components such as input factors and implementation processes;
3) the effectiveness assessment showed a statistically significant difference at the .05 level between pre-test and post-test scores.
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