The Development of a Board Game for Enhancing Computational Thinking through Addition and Subtraction among Grade 1 Students
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Abstract
This research aimed to (1) develop a board game designed to enhance Grade 1 students’ computational thinking in addition and subtraction, (2) compare students’ computational thinking before and after using the developed board game, and (3) investigate students’ computational thinking behaviors in the context of addition and subtraction during the use of the board game. The study employed a Research and Development (R&D) approach with a one-group pretest–posttest design. The target group consisted of 16 Grade 1 students at Ban Khok Nibong School during the second semester of the 2025 academic year. The research instruments included the developed board game, a computational thinking test and a behavioral assessment form for observing computational thinking during gameplay. Data were analyzed using mean, standard deviation, and dependent samples t-test. The findings revealed that (1) the developed board game was rated at a high level of quality (mean = 4.46, standard deviation = 0.29). (2) Students’ posttest computational thinking scores were significantly higher than their pretest scores at the .05 level. Moreover, (3) students demonstrated progressive improvement in computational thinking behaviors, particularly in identifying relevant information, selecting operations, representing mathematical sentences, solving problems step by step, and checking answers accurately.
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