Creative Thinking of Learners with Metaverse for Education Through Constructivist Based-Learning to Promote Creative Thinking for Grade 4 Students
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Abstract
Introduction: Metaverse learning environment was a learning management design which was combined between Metaverse and methos. This learning design was based on Constructivism theory. Empower learners to create their own knowledge and promote the creativity needed for success in the digital age. This research aimed to study students’ creative thinking who learn with constructivist learning innovation lesson to support their creative thinking in social studies Methods: This research aimed to investigate the effectiveness of Metaverse-based learning environment through constructivist approach in promoting creative thinking. The target group was 44 students from grade 4 at Khon Kaen University Demonstration Elementary School (Modindang), the second semester of the 2023 academic year. This research was a pre-experimental design, single group with post-test (One-short case study). Results:
Students’ creative thinking in social studies: The results revealed that 95.45%of students demonstrated an overall average creative thinking score of 91.76%, which exceeded the predetermined criterion of 70% of students achieving at least 70% of the total score. protocol analysis, indicating students demonstrated various aspects of creative thinking, including: 1) Fluency, 2) Flexibility, 3) Originality, 4) Elaboration
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