Creative Thinking of Learners with Metaverse for Education Through Constructivist Based -Learning to Promote Creative Thinking for Grade 1 Students
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Abstract
This research aimed to study 1) students’ creative thinking who learn with constructivist metaverse-based learning environment to enhance creative thinking. 2) students’ opinions toward metaverse-based learning environment to enhance creative thinking. The target group was 41 grade 1 students Khon Kaen University Demonstration Elementary School (Modindang), the first semester of the 2023 academic year. One-short case study was employed in this study pre-experimental design. The results revealed that. 1 Students’ creative thinking : The results revealed that 85% of students demonstrated an overall average creative thinking score of 87%, and qualitative data analysis from creative thinking interview form was anlyzed based on the protocol found that the learners' creativity consisted of 1) Fluency 2) Flexibility 3) Originality 4) Elaboration 2. Students’ opinions toward metaverse-based learning environment to enhance creative thinking found that 1) The content is clear, modern, and helps promote creativity. 2) In terms of media, it helps support creative thinking towards metaverse-based learning environment to enhance creative thinking 3) In terms of design, it helps build the learner's knowledge, learners have taken action to solve problem situations and promote learning in the virtual world.
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