ELEMENTS AND STEPS FOR DEVELOPING AN EDUCATIONAL VIRTUAL REALITY SYSTEM
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Abstract
Virtual reality technology (VR) is a technology that simulates virtual images, allowing users to see 360 degrees and feel like they are physically in a different place. Currently, VR technology is mainly used for entertainment, such as gaming and movies. But recently the application in more academic fields such as medicine, engineering, science and education have become of interest. In particular, education uses this technology to teach complex and difficult to explain subjects. Moreover, repeated practice sessions can be conducted without causing harm to learners or damage of equipment in the classroom as it is all virtually generated.
This research presents the key elements in the development of a virtual reality system for education, including steps of designing, developing and knowledge needed. The end goal is to provide a guideline for those who want to design and develop virtual reality systems for immersive teaching and learning to gain higher results.
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References
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