A Development ARSA Assets Management on ARSA Framework platform (AAM)
Keywords:
ARSA Framework, ARSA Asset Managerment AAM, Zaros X Battle MuAbstract
The objective of this research was to develop ARSA Assets Management (AAM) and to find out game loading speed and data accuracy performance. It was found that AAM can be handle varieties files from secondary storage and cloud. The result in-game loading speed: the author was testing on Mu character from Zaros X Battle that have 307 textures, 24 audios, 28 text files, it was found fastest file type in loading speed section is Pak+Zip+Pw, average speed both actx (xml) and act (text) are 2.27 and 3.31 seconds and the result into data accuracy performance: it was found files from both secondary storage and cloud work fine both loading into games and downloading from cloud. Upload and download speed depends on server and client speed ratio.
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