Design and Development of an Educational Board Game Based on the Philosophy of Sufficiency Economy to Enhance Financial Literacy for Upper Primary Students
Main Article Content
Abstract
This research aimed to 1) analyze and explore stakeholders' perspectives, 2) design and develop a prototype educational board game, and 3) evaluate and reflect on the effectiveness of the prototype board game based on the Philosophy of Sufficiency Economy, in enhancing financial literacy for upper primary students. The target group included school directors, teachers, parents, upper primary students, and board game designers. The research instruments consisted of semi-structured interviews, consumer model frameworks, problem analysis tools, design principles documentation, an educational board game, and a financial literacy assessment. Qualitative data were analyzed using content analysis, while quantitative data were analyzed using the Wilcoxon Signed-Rank Test.
The result of this research findings
1) Stakeholders' perspectives: Teachers require clear and practical teaching materials that align with students' abilities and fit the context of small schools with limited resources. Students prefer engaging and game-based learning that connects to real-life situations, making understanding financial literacy and sufficiency economy principles more straightforward. School directors seek assessment tools to measure students' understanding and application of sufficiency economy principles for sustainable curriculum integration. Parents want enjoyable learning experiences for their children that foster financial literacy and real-life applications.
2) Board game design principles follow the framework by Suwimon Wongwanich, which includes Goals, Arguments, Design Intervention, Intervention. This structured approach ensured the board game's clarity, logical foundation, and alignment with real user needs, covering content, learning processes, and expected outcomes.
3) Effectiveness assessment revealed a statistically significant difference between pre-test and post-test financial literacy scores at the 0.05 significance level, confirming that the board game effectively enhanced students' financial literacy skills.
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