Results of Using Multimedia Game for English Communicative Skill Development of Grade 3 Students
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This study aimed to develop the “At Home” multimedia game to meet the 80/80 efficiency standard and to examine its effects on Grade 3 students’ English communication skills and academic achievement compared to traditional instruction. A quasi-experimental design was employed with a sample of 62 Grade 3 students from a public primary school in Phetchabun Province during the second semester of the 2024 academic year. The students were divided into an experimental group (31 students) and a control group (31 students) through cluster random sampling. Research instruments included the multimedia game, an English achievement test, and an English communication skills test. The data were analyzed using mean, standard deviation, efficiency index (E1/E2), and Analysis of Covariance (ANCOVA) to compare post-test scores while controlling for pre-test differences. The findings revealed that the developed multimedia game achieved the 80/80 efficiency standard (E1 = 82.19, E2 = 81.87). ANCOVA analyses indicated that, after controlling for pre-test scores, the experimental group significantly outperformed the control group in both English communication skills (adjusted means = 31.33 vs. 22.61, Partial η² = .442) and academic achievement (adjusted means = 17.48 vs. 13.13, Partial η² = .621). These results highlight the strong positive impact of the “At Home” multimedia game on improving students’ English learning outcomes.
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