Using Generative AI for Enhancing Learning about the Setting and Ambiance in The Traibhumikatha
Keywords:
Generative AI, Traibhumikatha, setting and ambiance, literatureAbstract
This research aims (1) to study the effects of using generative AI to enhance learning about setting and ambiance in Traibhumikatha, and (2) to explore students' feelings and opinions toward the use of generative AI in enhancing their experience in learning about the setting and ambiance in Traibhumikatha. The sample consisteds of 35 Mathayom 6 (equivalent Grade 12), students selected through purposive sampling. This research was conducted as collaborative action research following the PAOR cycle. The instruments used were a checklist and semi-structured interviews. Data were analyzed and are presented through descriptive analysis, percentages, and content analysis. The research findings revealed that: (1) 91% of students were able to select words, sentences, and phrases from the given content to generate setting and ambiance that were 86% consistent with the given message, while 69% and 14% could describe the setting and ambiance at excellent and good levels, respectively; (2) generative AI impressed students, providing enjoyment and excitement, allowing them to visualize and materialize their thoughts and imagination in a novel way. Some students were inspired to generate images using prompts beyond the lesson content.
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