FC-STEAM as participatory identity design model in graphic design education: A visual communication strategy for higher education
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Abstract
This research examines how participatory design frameworks can support identity construction in the context of undergraduate visual communication education. It proposes an evolved FC-STEAM model that integrates form storming, creative exploration, and STEAM-based inquiry to help students develop culturally resonant visual identities. The study was conducted in a third-year design course at Thammasat University, Thailand using a design-based research approach. Data were collected through participatory observation, in-depth interviews, and focus groups, with quantitative elements used to examine the impact of large-scale events on decision-making. The analysis combined thematic and semiotic visual analysis, represented by visual artefacts, logo sketches, logo systems, and branding applications at a consistent scale. The results reveal that the FC-STEAM model shifted identity design—previously treated as a purely aesthetic project—towards a collaborative, iterative process rooted in cultural interpretation. The most promising outcomes were achieved through partial implementation of the process, which significantly enhanced visual literacy, collaborative decision-making, and awareness of symbolic meaning within branding contexts. The study contributes a scalable pedagogical model for participatory identity design that aligns strategic design education with semiotic understanding and interdisciplinary creativity.
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