A Study Learning Achievement on Microsoft excel 2013 Using E-Learning format Gamification of Prathomsuksa 5 Students.
Main Article Content
Abstract
The objectives of this research were as follows: (1) To find the effectiveness of e-learning format Gamification on the using of Microsoft excel 2013 of students in grade 5 the efficiency was 75/75(2)Tostudy theeffectiveness indexofe-learning format Gamification. (3)Tocomparelearning achievement of learners from learning e-learning format Gamification. (4) To study the satisfaction of learners with e-learning in the form of Gamification, The sample were Prathomsuksa 5/6 students amount 50 student who study at AnubanKhonkaen School. Mueang KhonKaen District Khonkaen Province In the second semester of the academic year 2018, by Cluster Random Sampling. Because theresearcherhad observed and taught thesamplegroup.Thetoolsused inthis researchare4types: (1) e-learning on Microsoft excel 2013 (2) learning achievement test (3) satisfaction questionnaire (4) 12 lesson plans.
The Research as follow.
1) E-learning efficiency in computer education subjects regarding the use of Microsoft Excel 2013, the efficiency is equal to 78.30 / 77.20 which is in accordance with the 75/75.
2) The effectiveness index of e-learning in computer studies on Microsoft Excel 2013 for students in grade 5 is equal to 0.62, equivalent to 62 percent.
3) The score of the achievement test after receiving the learning management by e-learning was higher than the average score of the test. Before receiving learning management by e-learning with statistical significance at the level of .05
4) Students are satisfied with the lesson. E-Learning Computer subjects studying the using of Microsoft Excel 2013 included in the highest satisfaction level. ( = 4.56, S.D. = 0.50)