THE DEVELOPMENT OF ENGLISH LANGUAGE LEARNING ACHIEVEMENT USING GAMIFICATION TECHNIQUES FOR THE FIFTH GRADE STUDENTS
Keywords:
Gamification, Learning achievement, English languageAbstract
The objectives of this research were to compare the differences between students’ achievement score before and after the Gamification instruction and to study students’ satisfaction towards Gamification instruction. The population were fifth grade students who were studying at Banthungthong school, Bueng Narang district, Phichit province. The sample was 18 fifth grade students who were studying in the second semester of school year 2019 at Banthungthong school, Bueng Narang district, Phichit province who were chosen by Nonprobability sampling, Purposive sampling. Research instruments included Gamification lesson plans, English achievement test and satisfaction questionnaire. The statistics used in the research were mean (), standard deviation (S.D.) and t-test (dependent samples).
The results of this research indicated as follows: the students’ posttest score after the Gamification instruction was significantly higher than pretest score at .05 level and the students’ satisfaction towards Gamification technique was at the high level. (= 3.65, SD = 0.24)
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