The Results of Inquiry-Based Learning Activities Combined with gamification on the topic of sound waves to enhance the ability in constructing scientific explanations for Mathayomsuksa Five students at Rachineeburana School.
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Abstract
The purposes of this study were: 1) to develop inquiry-based learning activities combined with gamification on the topic of sound waves. 2) to compare learning achievement between pretest and posttest of the students who studied with inquiry-based learning activities combined with gamification on the topic of sound waves. 3) to study the constructing scientific explanation abilities of students who learned through the inquiry-based learning activity combined with gamification on the topic of sound waves. 4) to study the opinions of students to inquiry-based learning activities combined with gamification on the topic of sound waves. The sample consisted in Mathayomsuksa Five, of Rachineeburana School, 2nd semester of academic year 2024, 1 class of totaling 39 students, by Simple Random Sampling. The instruments of the research were:
1) structured interview form for interviewing experts 2) inquiry-based learning activity combined with gamification on the topic of sound waves 3) quality evaluation form of inquiry-based learning activity combined with gamification 4) gamification-supported learning application 5) quality evaluation form of gamification-supported learning application 6) learning achievement test
7) constructing scientific explanation ability test 8) questionnaire form of inquiry-based learning activity integrated with gamification on the topic of sound waves. The statistics used for analyzing data were mean percentage standard deviation and hypothesis test with dependent t-test statistics.
The results of this research were as follow: 1) the quality of inquiry-based learning activities combined with gamification on the topic of sound waves were at a quality level were very good 2) the results of the compare learning achievement between pretest and posttest of the students who studied with inquiry-based learning activities combined with gamification on the topic of sound waves were after learning score higher than before learning score with statical significance at .05 level 3) students who participated in the inquiry-based learning activity combined with gamification on the topic of sound waves demonstrated a good level of ability in constructing scientific explanations 4) the students' opinions on the inquiry-based learning activities integrated with gamification on the topic of sound waves were at the highest level.
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