Board Game Development to Promote Economics and Finance Knowledge : A Case study in Inflation-Deflation

Main Article Content

Apiwat Meoupphakarn
Thanutcha Poonsub
Tanyarat Anantaya

Abstract

The objectives of this research are 1) to study the board game development guidelines to promote knowledge of Economics and Finance : Case study in Inflation-Deflation 2) to development and study the quality of the board game 3) to find user satisfaction for using the board game 4) to evaluate the effectiveness of users learning  in Inflation-Deflation knowledges. Sampling group are 2 phases : 1) board game development phase are 6 experts in learning media and Economics and Finance, and 40 enrolled students in semester 1/2024 2) testing phase are 40 enrolled students in Economics and Finance course. The research tools are comprised with questionnaire for survey the requirements of board game's user, experts interview form, board game, questionnaire for evaluation the quality of board game, questionnaire for evaluation the user satisfaction, and test assessment for evaluating the achievement learning. As a results, the guidelines of board game development have to contents and knowledges link with learning objectives. The complexity of gameplay is medium level, not too complicated, focus on requirement of learners and consider in other important design elements too. The board game has provided a very good quality in term of learning media and contents. Sampling group has become more effective in learning achievement compare without board game due to this statistical significant at .05. And sampling group has also become more satisfactory to board game.

Article Details

Section
บทความวิจัย (Research Articles)

References

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