THE EFFECT OF USING AUGMENTED REALITY WITH KWDL LEARNING ACTIVITIES ON THE ABILITY OF MATHEMATICS PROBLEMS SOLVING FOR PRATHOMSUKSA THREE STUDENTS.
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Abstract
The purposes of this research were: 1) Compare Mathematics problems solving ability before and after learning of different ability students 2) Compare Mathematics solving ability between different ability students groups and 3) Study opinions of Prathomsuksa three students on Augmented Reality learning with KWDL learning activities. The sample groups for this research were Prathomsuksa three students from Banlangkhao school 60 peoples – selected by a simple random sampling. The instruments of this research were: 1) Structural interview 2) Augmented Reality learning plan with KWDL learning activities 3) Learning plan quality evaluation form 4) Augmented Reality media with KWDL learning activities 5) Augmented Reality media quality evaluation form 6) Mathematics problems solving ability evaluation form and 7) Opinion survey form. Data analysis technique are Mean, Standard deviation, Dependent T-test and F-test.
The results were as follows: 1) Mathematics problems solving ability of students, after learning higher than before learning statistically sigmificant at the level of .05 2) Mathematic solving ability between different ability students groups was statistically sigmificant difference at the level of .05 and 3) The student’s opinions was in highest level with mean of 2.84 and standard deviation of 0.28.