Basics Animal Anatomy Instructional Media by Augmented Reality Technology Creation and Efficiency Evaluation
Main Article Content
Abstract
This research aims to: create instructional media on the basic anatomy of animals with augmented reality technology 2) use teaching materials in biology instead of laboratory animals 3) assess learners' satisfaction with teaching materials. The study sample was Rajamangala University of Technology Srivijaya students studying biology in the 2022 academic year. It was divided into a control group of 26 people and a 24-person experimental group, randomly at convenience sampling. Tools used in this study include 1) lesson plan incorporating the use of instructional media 2) instructional media on the basic anatomy of animals with augmented reality technology, 3) pre-test and post-test 4) satisfaction assessment form.
The results showed that the experimental and control groups had highly significant differences in pre-and post-test scores (p = 0.00). The experimental and control groups had difference scores of 12.31±3.84 and 7.58±5.42, respectively. There were highly significant differences in scores when compared between the experimental and control groups in the case of post-test scores and pre-and post-test difference scores (p = 0.00). The average post-test scores of the experimental and control groups were 20.10±2.96 and 13.92±4.04, respectively. The differences between the pre-and post-test scores of the experimental and control groups were 12.31±3.84 and 7.58±5.42, respectively. In addition, students were satisfied with the learning materials (4.96 ± 0.04). The basic anatomy of animal instructional media with augmented reality technology attracts learners well and is appropriate for the current situation. However, there was a limitation to this instruction media in terms of its usability by some mobile devices that do not support augmented reality technology applications.
Article Details

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
ในกรณีที่กองบรรณาธิการ หรือผู้เชี่ยวชาญ ซึ่งได้รับเชิญให้เป็นผู้ตรวจบทความวิจัย หรือ บทความทางวิชาการมีความเห็นว่าควรแก้ไขความบกพร่อง ทางกองบรรณาธิการจะส่งต้นฉบับให้ ผู้เขียนพิจารณาจัดการแก้ไขให้เหมาะสมก่อนที่จะลงพิมพ์ ทั้งนี้ กองบรรณาธิการจะยึดถือความคิด เห็นของผู้เชี่ยวชาญเป็นเกณฑ์
References
Aivelo, T., & Uitto, A. (2016). Digital Gaming for Evalutionary Biology Learning the Case Study of Parasite Race, an Augmented Reality Location-based Game. Lumat. 4(1), 1-26. https://doi.org/10.31129/LUMAT.4.1.3
Azuma, R., Baillot, Y., Behringer, R., Feiner, S., Julier, S., & MacIntyre, B. (2001). Recent Advances in Augmented Reality. IEEE Computer Graphic Application 21(6): 34-47. https://doi.org/10.1109/38.963459
Budiman, R. D. A. (2016). Developing Learning Media Based on Augmented Reality (AR) to Improve Learning Motivation. Journal of Education, Teaching and Learning. 1(2), 2477-4878. https://doi.org/10.26737/jetl.v1i2.45
Chang, R., Chung, L., & Huang, Y. (2013). Developing an Interactive Augmented Reality System as a Complement to Plant Education and Comparing Its Effectiveness with Video Learning. Interactive Learning Environments. 24(6), 1245-1264. https://doi.org/10.1080/10494820.2014.982131
Godoy, C. Jr. H. (2020). Augmented Reality for Education: A Review. International Journal of Innovative Science and Research Technology. 5(6), 39-45. https://doi.org/10.38124/IJISRT20JUN256
Holzinger, A., Nischelwitzer, A., & Meisenberger, M. (2005). Lifelong-learning support by m-learning: example scenarios. eLearn. 2005(11): doi: 10.1145/1125180.1125284
Jamali, S. S., Shiratuddin, M. F., Wong, K. W., & Oskam, C. L. (2015). Utilizing Mobile-Augmented Reality for Learning Human Anatomy. Procedia-Social and Behavioral Sciences. 2015(197), 659-668. https://doi.org/10.1016/j.sbspro.2015.07.054
Kesim, M., & Ozarslan, Y. (2012). Augmented Reality in Education: Current Technologies and the Potential for Education. Procedia – Social and Behavioral Sciences. 47(2012), 297-302. https://doi.org/10.1016/j.sbspro.2012.06.654
Likert, R. (1967). The Method of Constructing and Attitude Scale. In Fishbeic, M. (Ed.), Attitude Theory and Measurement (pp. 90-95). New York: Wiley & Son. https://doi.org/10.4324/9781315128948-23
National Research Ethics Committees. (2019). Ethical Guidelines for the Use of Animals in Research. https://www.forskningsetikk.no/en/guidelines/science-and-technology/ethical-guidelines-for-the-use-of-animals-in-research/.
Nuanmeesri, S., Kadmateekarun, P., & Poomhiran, L. (2019). Augmented Reality to Teach Human Heart Anatomy and Blood Flow. The Turkish Online Journal of Educational Technology 2019(18), 15-24.
Radu, I. (2014). Augmented Reality in Education: A Meta-review and Cross-media Analysis. Personal and Ubiquitous Computing. 18(6), 1533-1543. https://doi.org/10.1007/s00779-013-0747-y
Santos, M. E., Lubke, A. W., Taketomi, T., Yamamoto, G., Rodrigo, M. M. T., Sandor, C., & Kato, H. (2016). Augmented Reality as Multimedia: The Case for Situated Vocabulary Learning. Research and Practice in Technology Enhanced Learning. 11(1), 1-23. https://doi.org/10.1186/s41039-016-0028-2
Shelton, B. E., & Hedley, N. R. (2002, 29 September). Using Augmented Reality for Teaching Earth-Sun Relationship to Undergraduate Geographic Students. The First IEEE International Augmented Reality Toolkit. Darmstadt, Germany. https://doi.org/10.1109/ART.2002.1106948
Suwancharas, T. (2016). Development of Multimedia using Augmented Reality (AR) for Improving Undergraduates’ English Listening Skill. APHEIT Journal. 5(2), 2-13.
Weng, C., Otanga, S., Christianto, S. M., & Chu, R. J. (2019). Enhancing Students’ Biology Learning by Using Augmented Reality as a Learning Supplement. Journal of Educational Computing Research. 58(4), 1-14. https://doi.org/10.1177/0735633119884213
Yapici, I., & Karakoyun, F. (2021). Using Augmented Reality in Biology Teaching. Malaysian Online Journal of Educational Technology. 9(3), 40-51. https://doi.org/10.52380/mojet.2021.9.3.286