Developing Learning Innovative in The Metaverse World of a Computing Science Course at The Upper Primary Level

Main Article Content

Pimchanok Suwannasri
Praisun Suwannasri
Thanet Monnoy
Thawaree Thiwong

Abstract

The objectives of this research are: 1) to develop learning innovation in the metaverse world of Computing Science course at the upper primary level; 2) to assess the quality of innovation; 3) to compare the learning achievement of students before and after learning with innovation; and 4) to assess satisfaction towards innovation implementation. The sample group consisted of: 1) 2 teachers who taught a Computing Science course at the upper primary level for checking contents; 2) 3 university teachers for assessing the quality of innovation; and 3) 47 primary 6 students from the Demonstration School of Chiang Mai Rajabhat University for implementing innovation. The samples were obtained by using purposive sampling. Research tools were: 1) Learning innovation 2) innovation quality assessment form; 3) learning achievement test; and 4) satisfaction assessment. Statistics used for analyzing data were mean, Standard Deviation, and t-test. The results revealed that learning innovations in the Metaverse world presented in the contents of Computing Science course in the upper primary level consisted of multimedia and animated cartoons. It presented the contents of a Computing Science course at the upper primary level, interactive worksheets with answers, and AR skills practicing games. All the instructional media were presented in the Metaverse of Computing Science course. The result of the innovation quality assessment conducted by the experts was at the highest level, with a mean of 4.75 (S.D. = 0.30). The results of the comparison between the learning achievement of students before and after learning with innovation revealed that the mean of learning achievement after learning with innovation was higher than that of learning achievement before learning with innovation, with statistical significance at 0.05. Satisfaction with innovation implementation was high, with a mean of 4.02 (S.D. = 0.92).

Article Details

How to Cite
Suwannasri, P., Suwannasri, P. ., Monnoy, T. ., & Thiwong, T. . (2024). Developing Learning Innovative in The Metaverse World of a Computing Science Course at The Upper Primary Level. Journal of Graduate Research, 15(1), 53–66. Retrieved from https://so02.tci-thaijo.org/index.php/banditvijai/article/view/263393
Section
Research Article

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