The Development of Learning Activities Using Game-Based Learning with Micro: Bit to Enhance Computational Thinking Skill for Matthayomsuksa 1 Students Pamaiutid 4 School
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Abstract
The purposes of this research were to: 1) construct and evaluate the efficiency of the learning activities using game-based learning with Micro: bit to enhance computational thinking skill for Matthayomsuksa 1 students at Pamaiutid 4 school, aligning with the 75/75 criteria; and 2) compare computational thinking skills before and after the implementation of game-based learning with Micro: bit among Matthayomsuksa 1 students at Pamaiutid 4 school. The sample consisted of 30 Mathayomsuksa 1 students, studying in the second semester of the 2022 at Pamaiutid 4 School, Tak Secondary Educational Service Area Office 2 selected by simple random sampling. This research used one group pretest-posttest design. The research instruments included learning activities using game-based learning with Micro: bit and computational thinking skill test. Data were analyzed using mean, standard deviation, and t – test.
The research results revealed that: 1. The learning activities cover five topics: 1) basic algorithm 2) writing algorithm using natural language 3) writing algorithm using pseudo code 4) writing algorithm using flowcharts, and 5) computer programming derived from algorithm. The results of appropriateness of learning activities were at the highest level (= 4.65 S.D. = 0.39), with an efficiency of 75.56/73.89, meeting the specified criteria.
2. Students had computational thinking skill after learning with learning activities using game-based learning with Micro: bit l for Matthayomsuksa 1 student. It was higher than before learning and statistically significant at the .05 level.
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