Innovative Game Curriculum Development Study
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Abstract
The gaming industry is a rapidly growing area but studies contributing to the development of a curriculum to serve the industry needs are still limited. This study explores the needs of the industry and the subsequent development of the curriculum. The study utilizes two qualitative methodologies. The first is an in-depth interview of 10 gaming industry practitioners and five educators from two state universities. The second is a content analysis of the gaming curriculum in the United States, and France. The findings suggest that the university-industry collaboration is the best solution for the development of gaming curriculum. However, it is necessary to ensure that the program is truly reflective of the needs of the industry and the education requirements, which is a major challenge.
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ข้อความและความเห็นในวารสารนิเทศศาสตร์และนวัตกรรม นิด้า เป็นของผู้เขียนแต่ละท่าน มิใช่ของคณะนิเทศศาสตร์และนวัตกรรมการจัดการ สถาบันบัณฑิตพัฒนบริหารศาสตร์