Development of Additional Curriculum on E-Sports of the Science and Technology Learning Strand for Mathayomsuksa 3 Students under Nakhon Phanom Secondary Education Service Area Office

Main Article Content

Jaturaput Praison
Wannika Chalakbang

Abstract

The objectives of this study were to survey curriculum demand, to develop a curriculum, and to study the effectiveness of the developed curriculum in the efficiency of the curriculum in accordance with the 70/70 criteria, to compare students’ learning achievement, students’ practical skills, and student satisfaction towards the author’s additional curriculum on E-Sports for the science and technology learning strand for Mathayomsuksa 3 students under the Nakhon Phanom Secondary Education Service Area Office. The survey of needs for additional curriculum on E-Sports from 399. The developed curriculum was then being implemented with a sample group of 35 people. Lastly, the curriculum was evaluated and improved. The tools employed in data collection consisted of an interview form and a survey form.


The results were as follows: 1. A survey of additional curriculum on E-Sports was at a high level. 2. The author’s additional curriculum on E-Sports for the science and technology learning strand for Mathayomsuksa 3 students under the Nakhon Phanom Secondary Education Service Area Office comprises: rationale, curriculum objective, learning contents, learning outcome, curriculum structure, subject description, learning management approaches, media and learning resources, and measurement and evaluation. As per the evaluation by experts, the appropriateness of the curriculum is at the highest level. 3. The efficiency of the developed additional curriculum on E-Sports is at 83.77/71.71, which was higher than the 70/70 criteria. 4. Students’ learning achievement after studying with the additional curriculum on E-Sports was higher than that before studying at the .01 level of statistical significance. 5. The practical skills of students who studied with the additional curriculum on E-Sports were at 80.89 percent, which was higher than the 70 percent criteria. and 6. Student satisfaction with the author’s curriculum on E-Sports was at a highest level.

Article Details

How to Cite
Praison, J., & Chalakbang, W. (2022). Development of Additional Curriculum on E-Sports of the Science and Technology Learning Strand for Mathayomsuksa 3 Students under Nakhon Phanom Secondary Education Service Area Office. Journal of Arts Management, 6(2), 764–778. Retrieved from https://so02.tci-thaijo.org/index.php/jam/article/view/254982
Section
Research Articles

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