THE EFFECTS OF BOARD GAMES ACTIVITIES ON KHID–KHAD-YAEK WITH GPAS 5 STEP TO PROMOTE THINKING SKILLS

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Daorathar Weerapan
Kamolmas Wongyai

Abstract

The purposes of this research were to 1) design and development Board games on khid-khad-yaek, 2) study the students’ thinking skills after learning using Board games on khid-khad-yaek with the Gpas 5 step compared with the criteria of 75 percent, and 3) study the students’ satisfaction towards learning activity using Board games on khid-khad-yaek with the Gpas 5 step. The subjects were students at Watkhunyingsomjean school, Pathum Thani Primary Educational Service Area Office 1, course in the first semester of the academic year 2022 with cluster sampling, there were 30 students in total. The research tools included 1) board games on khid-khad-yaek, 2) GPAS 5 step learning plan, 3) a thinking skills assessment form and 4) satisfaction form. The statistics used included mean, standard deviation, and t-tests.


The results indicated as follows: 1) Characteristics of the game developed as a game with content about waste sorting, throwing garbage into the bins according to the type of each color bin consists of red, yellow, green and blue bins. Game components Includes game board, dice, game piece and token. Overall quality assessment results at the highest level (gif.latex?\bar{x} = 4.60, SD= 0.54). 2) Students’ thinking skills after learning an average score of 81.28 %, which was higher than the specified criterion of 75 % at a significant level (p<.05). And 3) the satisfaction level of the students was very high (gif.latex?\bar{x} = 4.53, SD = 0.50).

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