THE STUDY OF EDUCATIONAL GAME DESIGN COMPONENTS BY FACTORS ANALYSIS OF PLAYER’S PERCEPTION

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Suwich Tirakoat

Abstract

Computer game design principles do not have certain rules. Scholars have tried to set the principles and guidelines for designing and developing computer games to be interesting and successful from various criteria. The factors about the feelings of computer gamers can be used to determine the principles of game design. The purpose of this research was to analyze the factors of perception of players towards components of computer games. The data collected from the students who studied in Computer Animation and Game major, the Faculty of Informatics, Mahasarakham University in the academic year 2019, a total of 445 people were randomly sampled 113 people. The rating scale questionnaire titled the perception of the game playing with 35 items which the Cronbach's alpha coefficient was equal to 0.984 were used to data collection. The statistic for analysis was exploratory factor analysis (EFA) with Principal component analysis (PCA) extracting, rotate the orthogonal axis with Varimax. The validation showed that the KMO was 0.779, Bartlett's Test of Sphericity was 6519.945 Sig. 0.000.


The results showed that the extracted components had an Eigen value greater than 1.00, and could explain all variables 79.497%. There are 5 components which are considered as components of computer game design, namely (1) players and players' experience (2) game play feedback (3) attracting players (4) game rules and regulations and (5) challenges and competitions. The results of this research can help computer game manufacturers to use as an important basis in game design and production.

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