Design and Exploration of Virtual Multi-Scene Classroom Based on XR Technology

Authors

  • He Shuang Tsinghua University

Keywords:

XR virtual technology, Embodied learning, Immersive multi-scene, On-spot experience

Abstract

With the advent of the global post-epidemic era, the online and offline hybrid teaching mode and virtual learning environment will become the development trend of curriculum teaching and future teaching space. This virtual reality technology has many application cases in the design and business fields, which shows that the multi-scene application based on XR virtual technology is relatively mature and feasible. This study designs experiments for the on-spot teaching space that integrates virtual and reality. The author conducts multi-scene design simulation through the 3D multi-scene software, with the construction of the physical environment, and the recording and tracking of offline teaching activities. This study finally renders and outputs online and offline teaching content in real-time, to achieve the design purpose of a virtual multi-scene teaching space. The effects of virtual and real integration under the integration of XR immersive technology and an online teaching platform and the conversion of physical space can be saved, saving a lot of time, manpower, and material costs and allowing students to have an immersive on-spot learning experience.

Author Biography

He Shuang, Tsinghua University

Pd.D. candidate in Division of Fashion Design, Department of Textile & Fashion Design, Academy of Arts & Design, Tsinghua University

References

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Published

2024-12-20

How to Cite

Shuang, H. (2024). Design and Exploration of Virtual Multi-Scene Classroom Based on XR Technology. Journal of Education Studies, 52(4), EDUCU5204009 (10 pages). Retrieved from https://so02.tci-thaijo.org/index.php/EDUCU/article/view/257862