Architecture and Videogame, The Spatial Connectivity and Digital Twinning
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Abstract
This research examines the evolving relationship between advanced computerization in video games and architectural design. It traces gaming development from arcade systems to 2D and 3D perspectives, each representing different visual experience models of their eras. By analyzing technological advances in gaming, the study explores how evolving equipment has transformed players’ perceptual experiences, fostering innovative reading approaches. The investigation emphasizes the role of advanced computer systems in upgrading game visuals to achieve heightened realism or hyperrealism. The digitalization of architectural spaces, developed through virtual experiences, challenges traditional boundaries and promotes new perspectives. This transformation emphasizes the interplay between architectural design and the video game industry. Designing virtual spaces and interiors in video games resembles architectural spatial realization. The theoretical framework used in generating virtual spaces in video games could serve as a basis in design of actual spaces. This research explores architectural projects through the lens of video game media, emphasizing how mechanisms and concepts from gaming technology connect with and enhance architectural creativity. It investigates how the dynamics of spatial perception in virtual reality could enrich real-world architectural design. Supported by case studies of three completed public projects, the study focuses on human sensory experiences through the theoretical emphasis between designing architectural spaces in relation to designing videogame spaces.
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