Development of An English Language Learning Model Through Gamification Technology for Higher Education

Main Article Content

Preeyarut Srichaiwong
Nongnoot Tangjaijaroensap

Abstract

This study investigated higher education instructors' needs regarding gamified English language learning and developed an Applied Linguistics-informed instructional model for English as a Foreign Language (EFL) instruction. Grounded in Second Language Acquisition (SLA) theory—including Gardner's (1985) motivation framework, Communicative Language Teaching (CLT) principles, and Self-Determination Theory (SDT)—the study employed an Analysis, Design, Development, Implementation, and Evaluation (ADDIE)-guided Design and Development Research (DDR) approach. A purposive sample of 158 EFL instructors completed a validated 15-item questionnaire (IOC = 0.80–1.00; α = 0.81). Findings indicated strong support for gamification in promoting communicative engagement, learner autonomy, and intrinsic motivation. Based on these findings, a five-component gamification-integrated model was developed and evaluated by five experts using an 11-item instrument (α = 0.85), achieving an overall mean rating of 4.60 (very high). The study contributes to Applied Linguistics and English language education by presenting an SLA-informed model that operationalizes gamification as a structured communicative pedagogy rather than isolated game mechanics, offering an empirically informed and theoretically grounded framework for EFL instruction in Thai higher education.

Article Details

How to Cite
Srichaiwong, P., & Tangjaijaroensap , N. (2026). Development of An English Language Learning Model Through Gamification Technology for Higher Education. International Journal of Development Administration Research, 9(3), 23–36. retrieved from https://so02.tci-thaijo.org/index.php/ijdar/article/view/288393
Section
Research Article

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