Teaching Model of Blended and Collaborative Learning in 2D Design Subjects Toward Learner Achievement

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Borvonsak Markpoon
Pavalunh Panitpichetvong
Arus Kongrungchok
Supot Rattanapun

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          The objectives of this research were 1) To find blended learning and collaborative learning strategy that is appropriate for classes in 2D graphic design. 2) To compare learners’ achievements with their 2D animation and graphic design scores with the instructor’s scores. And 3) to find the future development of this learning model. This instructional style was built on the foundation of individual, couple, and group projects. The sample used in the research was by specific random. This research’s statistics were used for analysis by a pair sample t-test.      
           The statistical result found that there were three comparison parts in this research. In this investigation, there was no variation between the three comparisons. Whether it is a score comparison between the two subjects, a score comparison between the instructor’s grade and the learners’ grade for each subject, etc. Friends simultaneously serve as clients and graphic designers. The focus group’s findings were divided into four categories: teaching and learning, self-simulation in the workplace, the number of assignments compared to grade, and practice learning. Most learners claimed that this was their first experience with this style of instruction. Every time learners receive feedback on their artwork, they will keep improving themselves.

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