The Guidelines for Developing Board Game to Promote Effective STEAM Instruction Design and Educational Board Game Design Canvas

Authors

  • Nutcha Charoenchanakit Chulalongkorn University
  • Soamshine Boonyananta Chulalongkorn University

Keywords:

board game, educational board game, STEAM education

Abstract

This research aimed to 1) study the guidelines for developing board game to promote effective STEAM instruction design and 2) develop an educational board game design canvas. The samples were 15 board game products. The instruments used in this research were 1) matrix analysis, 2) image scale, and 3) a board game design process analysis table. Data were analyzed by using descriptive statistics and content analysis, and then used to synthesize the results as follows. 1) the guidelines for developing board game to promote effective STEAM instruction design. The board game should promote the development of all 4C skills, which consist of critical thinking, communication, collaboration, and creativity, especially critical thinking and creativity skills. The optimal duration for the game is 60-90 minutes, and the ideal number of players should be more than 4 players. The product position in the image scale should be between Group 2 "skill building" and Group 4 "collaborate to solve problems". 2) The educational board game design canvas can be divided into components as follows: 1) "Research" includes 1.1) content 1.2) concept 1.3) players 1.4) market research 1.5) player experience. 2) "Design" includes 2.1) theme 2.2) mechanics 2.3) components 2.4) look and feel 2.5) game flow summary. 3) "Development" include 3.1) playtest.

Author Biographies

Nutcha Charoenchanakit, Chulalongkorn University

Graduate student of Art Education Division, Faculty of Education, Chulalongkorn University 

Soamshine Boonyananta, Chulalongkorn University

Lecturer of Art Education Division, Faculty of Education, Chulalongkorn University 

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Published

2022-12-21

How to Cite

Charoenchanakit, N., & Boonyananta, S. (2022). The Guidelines for Developing Board Game to Promote Effective STEAM Instruction Design and Educational Board Game Design Canvas. Journal of Education Studies, 50(4), EDUCU5004006 (14 pages) doi: 10.14456/educu.2022.35. Retrieved from https://so02.tci-thaijo.org/index.php/EDUCU/article/view/257802