Development of Students’ Learning Achievement in the Design and Creation of Pastraporn for Thai Dance Performance Using Digital Innovation 4D System

Authors

  • Phongthep Normpanyakul Master Student of Performing Arts Education Rajamangala University of Technology Thanyaburi

Keywords:

Development, Design and Creation of Clothing, Digital Innovation 4D System

Abstract

This research consists purposes were: 1. to create and find out the effectiveness of the digital innovation 4D system in the course on making costumes for performances on the topic of clothing design and embroidery of secondary 5 (grade 11) students at Suankularb Wittayalai School, Chonburi 2. to compare academic achievement in knowledge course on making costumes for performances designing and embroidering cloth of secondary 5 (grade 11) students at Suankularb Wittayalai School, Chonburi, who used the digital innovation 4D system between before and after class 3. To study the results of practical skills course on making costumes for performances: designing and embroidering cloth of secondary 5 (grade 11) students at Suankularb Wittayalai School, Chonburi who use digital innovation 4D system according to the quality criteria of 70 percent and 4. to study the satisfaction of secondary 5 (grade 11)  students at Suankularb Wittayalai School, Chonburi towards the use of digital innovations 4D system for the course on making costumes for performances, on designing and embroidering cloth is quantitative research. There are research tools including (1) digital innovation 4D System, (2) learning management plans, (3) academic achievement tests, (4) skills assessment forms, and (5) satisfaction questionnaires. The sample size was 38 people using a purposive random sampling method. The data collected from the research tools were then analyzed using descriptive statistics consisting of percentages, means, and standard deviations. and compared by t-test. The results found that 1) Digital innovation 4D System has overall efficiency at the highest level (x̅= 4.57, SD = 0.16) 2) The experimental group had academic achievement in knowledge in the subject of making costumes for performances, subject: design and embroidery of cloth. After studying higher than before studying and also tested with t-test statistics, it was found that the value t = 24.119 was statistically significant at the 0.5 level 2) The experimental group had academic achievement in knowledge in the subject of making costumes for performances, in designing and embroidering cloth. After studying higher than before studying Statistically significant at the 0.5 level and 4) the experimental group was satisfied with the use of the digital innovation 4D System for learning overall and each item at the highest level (x̅= 4.74, SD = 0.33).

Author Biography

Phongthep Normpanyakul , Master Student of Performing Arts Education Rajamangala University of Technology Thanyaburi

Master Student of Performing Arts Education Rajamangala University of Technology Thanyaburi

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Published

2024-03-16