SAKON, T. FC-STEAM as participatory identity design model in graphic design education: A visual communication strategy for higher education. Humanities, Arts and Social Sciences Studies, [S. l.], v. 26, n. 1, p. 188–201, 2026. DOI: 10.69598/hasss.26.1.281508. Disponível em: https://so02.tci-thaijo.org/index.php/hasss/article/view/281508. Acesso em: 16 sep. 2026.