โฆสิต อ. and Bhiasiri, S. (2024) “Learning Management Model on ‘The adventure of Sinsai’ of Grade 10 Students by Using Creativity-Based Learning and Educational Board game”., Journal of Innovation and Learning Sciences, 16(3), pp. 27–42. available at: https://so02.tci-thaijo.org/index.php/EDGKKUJ/article/view/264706 (accessed: 13 September 2026).