โฆสิต อ.; BHIASIRI, S. Learning Management Model on “The adventure of Sinsai” of Grade 10 Students by Using Creativity-Based Learning and Educational Board game. Journal of Innovation and Learning Sciences, [S. l.], v. 16, n. 3, p. 27–42, 2024. Disponível em: https://so02.tci-thaijo.org/index.php/EDGKKUJ/article/view/264706. Acesso em: 16 sep. 2026.